Counter-Strike 2
Guides & Settings
Launch options, crosshair codes, and smoke lineups to elevate your competitive play.
Best Launch Options
Optimal launch options for CS2 including -novid, -high, -tickrate 128, and display settings. What each flag does and which ones actually improve performance vs placebo.
Pro Crosshair Codes
Import codes for crosshairs used by s1mple, NiKo, donk, and other pro players. Covers size, gap, thickness, and color combinations for different playstyles.
Smoke Lineups: Mirage, Inferno, Dust2
Essential smoke lineups for the three most-played maps. Covers A/B site executes, retake smokes, one-way smokes, and window/connector control on Mirage.
CS2 Economy Guide
Complete breakdown of the economy system: round loss bonus, kill rewards per weapon, when to eco/force/full buy, and how to read the enemy's economy.
Aim Training Maps & Routines
Best workshop maps for aim training (Aim Botz, Fast Aim/Reflex, Recoil Master). Includes daily 20-minute warmup routines for flicks, sprays, and tracking.
Config Settings for Max FPS
Video settings, console commands, and autoexec.cfg tweaks that maximize framerate. Covers shader detail, shadow quality, and model/texture settings for competitive play.
Quick Tips
Learn spray patterns for AK and M4 — the first 10 bullets follow a fixed pattern. Practice pulling down and left on the AK for consistent kills.
Play for trades, not solo kills — always have a teammate ready to refrag. A 1-for-1 trade on entry is better than dying alone with no info.
Use utility before peeking — flash yourself in, smoke off angles you don't want to fight, and molly common hiding spots. Dry peeking loses rounds.
Keep your crosshair at head level — pre-aim common angles at head height. Most kills in CS2 are decided before the fight starts by crosshair placement.
Watch your minimap constantly — it tells you where teammates die, where utility is used, and where gaps in coverage exist. Information wins rounds.
Recommended Settings
| Setting | Competitive | Notes |
|---|---|---|
| Resolution | 1280x960 (4:3 stretched) | Wider player models |
| Shadow Quality | Medium | See shadows, save FPS |
| Model/Texture Detail | Low | Maximum FPS |
| Multisampling (MSAA) | 4x or Off | Smooths edges on models |
| Mouse Rate | 1000 Hz | Minimum for responsive aim |
| Sensitivity | 1.0 - 2.0 @ 400 DPI | 800-1200 eDPI range |